﻿/*
 * Copyright (c) 2015-2016 Constantijn Evenhuis (blueprints@const.nl)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
using System;
using System.Collections;
using System.Collections.Generic;

namespace Blueprints.Resolution
{
    /// <summary>
    /// Describes an array.
    /// </summary>
    public interface IArrayDescriptor : ITypeDescriptor
    {
        /// <summary>
        /// Gets the type of elements in the array.
        /// </summary>
        Type ElementType { get; }

        /// <summary>
        /// Creates a new array.
        /// </summary>
        /// <param name="elements">The elements to assign to the array.</param>
        /// <returns>The created array.</returns>
        object CreateInstance(IReadOnlyList<object> elements);

        /// <summary>
        /// Gets the elements of the array.
        /// </summary>
        /// <param name="array">The array to get the elements from.</param>
        /// <returns>The elements of the array.</returns>
        IEnumerable GetElements(object @array);
    }
}